Civilization Building
CivMC's
main focus is the simulation of civilization. There are mechanics
unique to the server like protecting blocks individually by reinforcing
them with resources. This gives buildings, cities, and whole nations a
layer of control and protection, neither of which are infallible unlike
other genres such as Factions, or Towny. This, in conjunction with
another unique feature of imprisoning other players through combat,
allows nations to enforce their laws and will on others through force
when other means fail.
Community
The
most important thing on CivMC is community, it makes you more resistant
against enemies looking to do you harm. But combat is not the only
place community comes in handy. Forming friends and connections in the
right places will allow you to influence the course of events in your
country, or even on the world stage of international politics.
Economy
CivMC
has a very unique economy centered mostly around the production and
selling of experience (XP). This is because XP can only be gained
through farming a wide variety of crops, that all require specific
biomes and take much longer to grow than normal, due to the plugin
Realistic Biomes. These crops then get put through an expensive
"Factory" which produces the XP in the form of emeralds. The emeralds
can then be consumed to gain XP directly or be crafted into Bottles O'
Enchanting. This is the only way to make XP, allowing players to make
enchanted tools/armor after this labor intensive work has been done.
This also means that only competent communities/nations are capable of
efficient XP/enchanted item production.
Another large part of the
economy is ran by a plugin named ItemExchange that functions as a shop
chest which allows players to trade with one another without being
personally there.
Politics
Since
CivMC's main focus is on civilization building, player driven politics
decide the course of the server. Countries are organized and controlled
solely by players who negotiate with each other in diplomacy. They
create alliances, organize events and parties all without the help nor
intervention of admins. This is why people might call CivMC a
semi-anarchy server, because of the freedom provided while still
disallowing hacks or bigotry. This also means wars are the organic
results of diplomacy breaking down, countries with ambitions, or chaotic
characters looking to sow disorder.
War
War,
like the real world, can drag out for awhile. Wars on CivMC in some
cases have lasted months, during which battles were fought, plans were
executed, people were imprisoned and a lot of hours were spent preparing
for these events. This happens by crafting armor, weapons, potions, and
the creation of military infrastructure. Such military infrastructure
can consist of bunkers, underground ice roads and the ultimate defensive
structures known as vaults, where imprisoned players are kept, as well
as usually the nation's wealth if it's not drop chested. These
structures consist of giant obsidian hulls spanning chunks dug down to
bedrock, which take an extraordinary amount of effort to make.
Fun
While
CivMC can be quite the grind sometimes, there are also many things to do that are less intensive. Besides building nice things (it is Minecraft after all), you can become a merchant and sell your goods in shops around the world... Or delve into brewery and discover new drinks, foods and drugs with their unique effects. Or maybe you're a fighter looking for the thrill of battle, either lending out your sword to nation states or taking the more risky route of raiding? Or perhaps you'd simply enjoy a nice group of friends to play Minecraft with.
The sky is the limit when you log onto CivMC.